Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 5 commits. Failed to load latest commit information. View code. About the Video Course With the dawn of XNA back in , Microsoft has offered us an easy way to create 3D games, and this framework has evolved to its fourth version.
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Frederick S. If you take a look at the generated code you will discover that you have a single class called Game1 or similar. This provides you with the basic framework to create a game, be it in 2D or 3D. As well as the constructor, Initialise and LoadContent which can be used to initialise anything you need in the game, there are two important methods that are core to the functioning of the game:. The parameter passed to both methods - gameTime is an object that can be used to discover how long it has been since the last iteration.
The constructor initialises the graphics device manager which looks after the way graphics hardware is used. You can spend time customising the way this works but for this simple example we can simple accept the defaults. There are also some lines of generated code which handle the game pad keys and a few other things - but once again for this simple example we can ignore them.
Building the cube.
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