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Livingstone also founded Citadel Miniatures, which produced miniatures for various tabletop games. While Citadel initially produced miniatures for various games, the company eventually became a brand for Games Workshop responsible for the production of both miniatures and miniatures accessories for their games.

Livingstone has remained involved with both the video game industry and tabletop gaming in recent years. Modders also get some new stuff, including a debugging tool. More info can be found on the modding wiki. Most mods will requiring migration for the full 1. We recommend starting a fresh save or playing a vanilla for the preview build.

The game should automatically update but if it does not you may need to restart your GOG Galaxy client. Before we do though, we would like to mention our growing team here at Polymorph Games.

As a relatively new indie studio we are always looking to expand the team and as such we have seen some new faces since the last Devlog. We have recently been joined by a senior gameplay programmer that will help us as we move our focus to new and improved gameplay features.

We also have been swelled in ranks by a new engine programmer as well as a gameplay programmer that is completing an internship with us. The art team have been hard at work overhauling the current buildings to create a more cohesive and detailed style throughout the game. You can see an example below of the completed bakery revamp in all its splendor. Currently the focus is on these two buildings which will see both a Candle Workshop as well as a Common Wares Workshop added to the game in the Fall Update.

Check out some concept art of the Common Wares Workshop below. In the longer term the gameplay team is now focused on Core Update II which will see a complete overhaul of the Estate system and progression. The final design of the Estate system overhaul is now almost complete and work has begun on its implementation. The team are also working on balancing tools to make for easier balancing as we add more content to the game.

In the more immediate future however, the team has also been working on implementing a new feature for the Fall Update that will bring more immersion when building your village. This feature will see construction step bundles implemented to the game. These bundles will create a more logical construction process, where materials will be required on construction sites in a relevant order. The next step might be walls that require the next bundle of resources. Construction step bundles essentially break down the overall resource requirements into separate bundles that need to be delivered to construction sites prior to builders starting work on each construction step.

We still have many more improvements to come. Alongside this the team is also working on UX design for the bigger core update, in support of the Estates overhaul, which will require a number of new screens and information panels. As you can probably imagine the Engine team is busy working to support any processes that the whole team are working on, such as new Hurricane editor tools for feature integration.

Furthermore the team continues to collate and analyse any crash reports coming in and fixing any instability as quickly as possible. Our crash rate is at an all time low with the biggest crash issue now being graphics drivers. Note: if you are experiencing any crashing on startup please update your GPU drivers with importantly a clean install of the GPU drivers.

Modding is also one of the larger projects for the Engine team which has seen them continue to work on exposing more features, such as exposing the mandate system to create custom mandates. They have also been looking to support modders even further with work on Lua debugging support. In addition to this we continue to work closely with the modding community to gather modding feedback and suggestions, as well as look at ways to improve our feedback gathering to better support the modding community.

We will bring you more news as soon as we have it and keep an eye on our social media channels for more teasers, as we get closer to the Fall Update release. This is insane. As soon as you promote a someone to a citizen they become useless.

I've promoted all my tailors to citizen and the production literally stopped. I tried the same with other professions ones at the end of a production chain and the production goes completely stale. I'm not sure if that's a bug or intended, but if it's intended, having citizens in important positions is the biggest waste of time in this game Almost 3 years in early access. It's been almost three whole years that this has been in early access. I know game development is time consuming, but jeez.

I adore games like this, and Banished is the high water mark for me. In Foundation, I don't get the same "feel" and it doesn't soothe my itch for building games as Banished does. Foundation has potential for a five star review, but get a move on, people. Finish the game! We have paid for it, after all Preview Build 1. Improvements to construction bundles so the visual messaging is more accurate. As always, we would like to hear from you about this preview build.

As the newly appointed lord or lady of a land still untouched and full of potential, you are given the opportunity to create a prosperous medieval settlement as you envision it, managing your resources and growing population, whilst being challenged by narrative events, quests and missions, from across the kingdom.

From very modest beginnings, build rudimentary workplaces, extract and store resources, establish trade routes, erect majestic monuments and before long Plan the construction of various workplaces and watch as the villagers create natural paths and build their own houses. Intuitively paint zones to define areas like housing, farming, gathering and more.

Flexible building creation Craft and design unique free-form buildings such as Taverns, Keeps, Churches and more, using a system of interlocking building parts.

Get even more creative by toggling off the snap function for a fully customizable creation. Interact with the Estates of the Realm Develop the splendor of your village and raise your reputation among the different Estates of the Realm to gain access to exclusive buildings and perks.

Modding community and support Create and share your own characters, buildings, quests, terrains and even visual and gameplay tweaks with Lua and mod.

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